There's also a Wwise Recorder instance on the Master Audio Bus, in case you want to record the output for later editing. They produce a variety of noises you can play with - but of course, the whole point is to have fun messing around with your OWN sounds and pictures. The Wwise project contains some demonstration and test events that modify volume, pitch, trigger rates, EQ, and other parameters. This formats and resizes the picture to the screen, starts/stops the selected Wwise event, and sets the RTPCs. jpg files into the Assets/Pictures folder, then drag them into the "Picture" field of the GetPixelParameters script attached to the "pictureSprite" game object. Move the mouse around to hear how the event reacts to the colors and screen position. To play, fire up the Unity project, and click on the screen. This kind of "seemingly but not really completely by chance" algorithm can be considered "stochastic", a composition method famously utilized by Xenakis to produce interesting tonalities. You can set up patterns to trigger specific effects, or load up a photo of your dog just to see what happens. Using the color values of pixels to set Wwise event parameters is just a way to generate pseudo-random variations. Need to create some related variations for a random container? Set up a mix of assorted stems let it run while recording the output cut up the results and pick the ones you like. It's also a way to use Wwise as a sound design tool. It's a Unity/Wwise project (partly inspired by the excellent program PhotoSounder) that loads up a jpeg, then sets RTPCs to red, green, blue, and grayscale values including x/y screen position. "PixelSound" is an audio toy that makes a sound based on the color of the pixel your mouse is pointing at.
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